Dragonborn

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General Information
Shaped by draconic gods or the dragons themselves, Dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Dragonborn look very much like dragons standing erect in humanoid form, with scales of vibrant hues matching the colors of their dragon kin. Certain Dragonborn even have tails.

To any Dragonborn, their clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each Dragonborn's conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each Dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.

Dragonborn on Tobor
Dragonborn emerged from the broken eggs of dragons left behind after their demise at the hand of giants. Infused with wild magic, the first Dragonborn started to appear all over Tobor, and over the generations to come they carved out small nations of their own. Most notably are the Dragonborn of the Eastshore of Thalassa, the Draconian Republic of Gin'dradan, and the free city of Ranzin of Hemunthok in the kingdom of Erandum.

Dragonborn are quite common in the current age, but recently the emergence of new Dragonborn has caused for sages to research the dragon kin further.

Dragonborn Features
Age: Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment: Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil.

Size: Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Draconic Ancestry: You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table. Breath Weapon: You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can't use it again until you complete a short or long rest.

Languages: You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Dragonborn Subraces
Over many generations, Dragonborn have developed diffrent traits that seperate them from eachother.

Dragonborn (Base)
Some Dragonborn have not changed ever since their races emergence. These Dragonborn are closest to their draconic ancestors, from their resistance to the elements to their greedy disposition. Ability Score Increase: Your Strength score increases by 2, and your Charisma score increases by 1.Damage Resistance: You have resistance to the damage type associated with your Draconic Ancestry.

Draconblood
Draconbloods possess long tails and a knack for social manipulation. They are prideful and take offense to even the smallest insult towards them, but to have one on your side is sure to carry you through every diplomatic meeting or drunk tavern arguments.

Ability Score Increase: Your Intelligence score increases by 2, and your Charisma score increases by 1.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Forceful Presence: When you make an Intimidation or Persuasion check, you can do so with advantage once per long rest.

Ravenite
Ravenites are taller than average with a hearty physique. Making up the bulk of the armed forces of the various Dragonborn nations, they are fierce warriors with exeptional combat prowess. The raw strength of dragons shows itself clearly in these Dragonborn, and they are more than happy to show it off.

Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Vengeful Assault: When you take damage from a creature in range of a weapon you are wielding, you can use your reaction to make an attack against that creature. You can do this once per short or long rest.