Aasimar

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General Information
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.

From an early age, an Aasimar receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness. An Aasimar, except for one who has turned to evil, has a link to an angelic being. That being provides guidance to the Aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the Aasimar receives visions, prophecies, and feelings.

Aasimar of Tobor
Aasimar are considered blessed by the planet itself. Bearing within a small fraction of the divine power the land holds, they are bound to draw the attention of a deity, an aspect of the world. Servants of that deity will try and connect to the Aasimar, guiding them to fullfil missions as mortal vessels for the gods. The nature of the god often reflects the nature of the Aasimar, and more than one deity might reach out to the Aasimar in their lifetime.

Aasimar live just about everywhere on Tobor, though the largest groups of Aasimar are found on the Darkcliff Plateau in Aristan, on the continent of Gin'dradan, where they often serve in temples to the gods.

Aasimar Features
Ability Score Increase: You gain a +2 to your Charisma.

Age: Aasimar mature at the same rate as humans, but they can live up to 160 years.

Alignment: Imbued with celestial power, most Aasimar take to good alignments. Outcast Aasimar are often neutral or corrupted to turn to evil.

Size: Aasimar have the same range of height and weight as humans. Your Size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.

Celestial Resistance: You have resistance to necrotic damage and radiant damage.

Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your character level. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it.

Language: You can speak, read and write Common and Celestial

Aasimar Subraces
The powers of Aasimar can vary, shown in the three subraces below.

Fallen Aasimar
These Aasimar have fallen from grace, leaving behind their angelic guide and possibly embracing evil into their soul. Their inner light has been replaced by shadow. On Tobor, these Aasimar often align with evil deities, gods of corruption, pestilence and war.

Ability Score Increase: You gain a +1 to your Strength.

Necrotic Shroud: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Protector Aasimar
These Aasimar usually stand with the force of good, to guard the weak against the forces of darkness and evil.

Ability Score Increase: Your gain a +1 to your Wisdom.

Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Scourge Aasimar
These Aasimar are imbued with divine energy, churning within them. It fuels a powerful desire to destroy evil in all its forms which is hard to resist for these Aasimar.

Ability Score Increase: You gain a +1 to your Constitution.

Radiant Consumption: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

 Note: In my games, Radiant Consumption does not harm the player.