Races

The Basics
Each playable race comes with certain attributes and abilities that your character can use. Commonly, each race description has:


 * two increases to ability scores
 * any movement abilities
 * their average height and size
 * the most common alignment and average life expectancy for that race
 * one or more abilities that come with that
 * the languages commonly spoken by people of that race

Some races are divided by culture, enviroment or split ancestry, which form subraces. Each subrace of a given race add unique abilities to the base race.

As of the release of Van Richten's Guide to Ravenloft, lineages have been introduced. They have slightly diffrent rules and can be found below the list of races.

Optional Rules
As of the release of Tasha's Cauldron of Everything, these are the official rules to change and adapt races:


 * You may take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice. If you gain more than one increase, you can't apply those increases to the same ability score, and you can't increase a score above 20.
 * You may replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Ore, Primordial, Sylvan, or Undercommon. Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign.
 * You can replace each of those proficiencies with a different one of your choice, following the restrictions on the table below.

Hombrew Rules
These are custom rules and options that can be applied to races.

[WIP]