Gith

The alien races of githyanki and githzerai were once one race, enslaved by the illithid. Tall, gaunty creatures, while being culturally seperated and enemies to eachother, strive towards one shared goal: The extinction of all mind flayers.

Adventuring Motivation for a gith is most often hunting down illithids. Githyanki are known to plunder and conquer, while the Githzerai seek out to enlightend and hone their psyonic abilities.

Gith Features
Ability Score Increase: Your gain a +1 to your Intelligence.

Age: Gith reach adulthood in their late teens and live for about a century.

Size: Gith are taller and leaner than humans, with most a slender 6 feet in height. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Languages: You can speak, read, and write Common and Gith.

Gith Subraces
Gith come in 2 variants: the martial githyanki and the focused githzerai

Githyanki
Githyanki plunder countless worlds from the decks of their astral vessels and backs of red dragons, cutting through their foes with their legendary silver swords. The first followers of Gith, the one to lead her people to freedom from the illithid, they are now under the rule of the dread lich-queen, Vlaakith.

Ability Score Increase: Your gain a +2 to your Strength. Alignment: Githyanki tend toward lawful evil. They are aggressive and arrogant, and they remain the faithful servants of their lich-queen, Vlaakith. Renegade githyanki tend toward chaos.

Decadent Mastery: You learn one language of your choice, and you are proficient with one skill or tool of your choice. In the timeless city of Tu'narath, githyanki have bountiful time to master odd bits of knowledge.

Martial Prodigy: You are proficient with light and medium armor and with shortswords, longswords, and greatswords.

Githyanki Psionics: You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Jump spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Misty Step spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this tr

ait, they don't require components.

Githzerai
Focused philosophers and scholars, the githzerai persue lives of rigid order in hidden monastaries within the Everchanging Chaos of Limbo. Lean and muscular, they maintain their monastic lifestyle by creating islands of order within the chaos they inhabit through the use of their incredible trained minds. As followers of Zerthimon, who saw Giths martial ways to amount in just another form of slavery, the githzerai have turned their back to the warmongering githyanki.

Ability Score Increase: Your gain a +2 to your Wisdom. Alignment: Githzerai tend toward lawful neutral. Their rigorous training in psychic abilities requires an implacable mental discipline.

Mental Discipline: You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds.

Githzerai Psionics: You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Shield spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Detect Thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.